🔗 Share this article Reveal: The Way Magic: The Gathering's Avatar Expansion Brings Back 2 Fan-Favorite Tribe-Focused Gameplay Features MTG enthusiasts frequently embrace tribal tactics — what player has not assembled a zombie deck before? — while the forthcoming ATLA Universes Beyond set brings back two well-known examples which match perfectly with the flavor. Returning Tribe-Supporting Abilities The initial mechanic, named "Allies," first debuted with a Zendikar and provides buffs each time additional permanents bearing this type enter the field. Alternatively, "Shrines" is another enchantment-based subtype that originated in Champions of Kamigawa. Although not exactly creature-based tribe, these enchantments likewise gain strength as you controls additional of them in play. A Comeback of Allies Ability While Shrines have been shown up sporadically across recent sets, the Ally mechanic was far less common — until this changes with Avatar: The Last Airbender, in which the mechanic gets prominently used. The protagonist Aang must assemble a lot of friends on his journey to restore peace across the world, and there's no better way to show this through an Magic expansion. Revealed Cards Showcase Following the initial card reveal, below is a look at an Allies plus one Shrines cards from the new Avatar: The Last Airbender release. Teo, Spirited Glider: A Fan-Favorite Figure Teo is a popular minor figure from Avatar: The Last Airbender, a boy of Earth Kingdom that lived in the Northern Air Temple following his home was ruined by a disaster, which rendered him paraplegic. Because of his dad's skill with mechanics, he is able to glide in the air using a flying device, even dares Aang in a flying race. This card Teo reproduces Teo's love of the skies along with the Earth Tribe's use on flying machines through allowing you draw and discard each time you attack using an airborne unit, while also boosting your team with +1/+1 counters at the same time. Northern Air Temple: A Powerful Shrine Enchantment Regarding his dwelling, this is represented as a card named The Northern Air Temple, that drains an opponent's life when coming into play, based on how many Shrine cards you have. The card furthermore removes one more point anytime another Shrine comes onto the field. This appears to be a strong card, given the card's low cost and good enter the battlefield ability. A big weakness for Shrine-based decks outside of Commander are that Shrines are always legendary permanents, but this card is great in combination alongside another Shrine, which drains all opponents during the start of your turn. The Timely Collaboration Currently when Universes Beyond sets have been garnering significant criticism from fans, a beloved franchise such as Avatar: The Last Airbender can be exactly what MTG requires. Preview period has begun, with all cards set to be launched on Nov. 21.